using System;
using System.Collections.Generic;
using UnityEngine;
using System;
using Object = UnityEngine.Object;

namespace RuntimeGizmos
{
    public class AxisVectors
    {
        public List<Vector3> x = new List<Vector3>();
        public List<Vector3> y = new List<Vector3>();
        public List<Vector3> z = new List<Vector3>();
        public List<Vector3> all = new List<Vector3>();
        public void Add(AxisVectors axisVectors)
        {
            throw new NotImplementedException();
        }

        public void Clear()
        {
            throw new NotImplementedException();
        }
    }
}